Combat tactics

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Combat tactics (TFH)

Tactic Side Countered by Requirements Chance Aggressiveness Effects
Basic Attack Attacker Counterattack 15
  • +5% attacker damage
Assault Attacker Counterattack 1
  • +25% attacker damage
Reckless Assault Attacker Counterattack 0 1
  • +50% attacker damage
  • +25% defender damage
Encirclement Attacker Tactical Withdrawal Full frontage, reserves, and 1 skill advantage 0
  • +5 combat width
  • +25% attacker damage
  • +5% defender damage
Shock Attacker Ambush 1
  • -25% defender damage
Breakthrough Attacker Backhand Blow Has armor unit or 2 skill advantage 1
  • +50% attacker speed
  • +25% attacker damage
  • -15% defender damage
Superior Breakthrough Attacker Backhand Blow Has armor unit or 2 skill advantage 0 1
  • +60% attacker speed
  • +35% attacker damage
  • -5% defender damage
Blitz Attacker Elastic Defense Has armor unit and (2 skill advantage, 3 skill, or Panzer Leader) 1
  • +50% attacker speed
  • +25% attacker damage
  • -15% defender damage
Super Blitz Attacker Has armor unit, 3 skill, and (Offensive Doctrine or Panzer Leader) 0
  • +60% attacker speed
  • +30% attacker damage
  • -15% defender damage
Basic Defend Defender 15
  • +5% defender damage
Delay Defender Shock 1
  • -25% attacker speed
  • -25% attacker damage
  • -15% defender damage
Slower Delay Defender Assault 1 skill advantage 0 -1
  • -45% attacker speed
  • -25% attacker damage
  • -10% defender damage
Counterattack Defender 1 skill advantage 1
  • +25% defender damage
Tactical Withdrawal Defender 2 skill advantage 1 -1
  • -5 combat width
  • -25% attacker damage
  • -5% defender damage
Ambush Defender Breakthrough 2 skill advantage or 3 skill 1
  • -25% attacker damage
Elastic Defense Defender 2 skill or Defensive Doctrine 1
  • -25% attacker speed
  • -15% attacker damage
  • +10% defender damage
Backhand Blow Defender 4 skill or (3 skill and Defensive Doctrine) 0
  • -30% attacker speed
  • -20% attacker damage
  • +25% defender damage

Combat events (pre-TFH)

Attacker Events

Assault

  • +25% attacker combat modifier
  • Chance depends on Mass Assault tech

Breakthrough

  • +50% attacker speed
  • +25% attacker combat modifier
  • +15% defender combat modifier
  • Chance depends on Mobile Warfare tech

Encirclement

  • +5 combat width
  • +25% attacker combat modifier
  • +5% defender combat modifier
  • Change depends on Integrated Support Doctrine tech

Shock

  • -25% defender combat modifier
  • Chance depends on Large Front tech

Defender Events

Ambush

  • -25% attacker combat modifier
  • Chance depends on Guerilla Warfare tech

Counterattack

  • +25% defender combat modifier
  • Chance depends on Central Planning tech

Delay

  • -25% attacker speed
  • -25% attacker combat modifier
  • -15% defender combat modifier
  • Chance depends on Delay Doctrine tech

Tactical Withdrawal

  • -5 combat width
  • -25% attacker combat modifier
  • -5% defender combat modifier
  • Chance depends on Elastic Defense tech