Infantry technology

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One-Time Techs[edit]

Name Prerequisite Difficulty Research Bonus Year Knowledge on Completion Effects
Airborne Infantry Infantry Anti-Tank Weapons - 3
Infantry Small Arms - 3
Infantry Support Weapons - 3
Light Artillery - 3
3 Infantry Practical 0.6
Infantry Theory 0.3
Land Combat Experience 0.1
1939 Infantry Theory Paratroopers - Activated
Rangers - Activated
Airborne Warfare Equipment Airborne Infantry 7 Land Combat Experience 0.7
Grand Battleplan Doctrine 0.3
1941 Grand Battleplan Doctrine Gurkhas - Supply Consumption -0.1, Transport Weight -1
Paratroopers - Supply Consumption -0.1, Transport Weight -1
Rangers - Supply Consumption -0.1, Transport Weight -1
Amphibious Warfare Equipment Marine Infantry 7 Land Combat Experience 0.7
Superior Firepower Doctrine 0.3
1940 Superior Firepower Doctrine Guards - Amphibious: Attack +10%
Marine - Amphibious: Attack +10%
Arctic Warfare Equipment Infantry Anti-Tank Weapons - 2
Infantry Small Arms - 2
Infantry Support Weapons - 2
Light Artillery - 2
4 Land Combat Experience 0.7
Human Wave Doctrine 0.3
1936 Human Wave Doctrine Alpini - Arctic: Attrition -1%
Chasseurs Alpins - Arctic: Attrition -1%
Guards - Arctic: Attrition -1%
Gurkhas - Arctic: Attrition -1%
Imperial Guards - Arctic: Attrition -1%
Infantry - Arctic: Attrition -1%
Marine - Arctic: Attrition -1%
Mountain - Arctic: Attrition -1%
Paratroopers - Arctic: Attrition -1%
Rangers - Arctic: Attrition -1%
Waffen SS - Arctic: Attrition -1%
Desert Warfare Equipment Infantry Anti-Tank Weapons - 2
Infantry Small Arms - 2
Infantry Support Weapons - 2
Light Artillery - 2
4 Land Combat Experience 0.7
Spearhead Doctrine 0.3
1938 Spearhead Doctrine Alpini - Desert: Attrition -1%
Chasseurs Alpins - Desert: Attrition -1%
Guards - Desert: Attrition -1%
Gurkhas - Desert: Attrition -1%
Imperial Guards - Desert: Attrition -1%
Infantry - Desert: Attrition -1%
Marine - Desert: Attrition -1%
Mountain - Desert: Attrition -1%
Paratroopers - Desert: Attrition -1%
Rangers - Desert: Attrition -1%
Waffen SS - Desert: Attrition -1%
Engineer Brigade Industrial Production (Industry technology) - 1 3 Infantry Practical 0.6
Infantry Theory 0.3
Land Combat Experience 0.1
1935 Infantry Theory Engineer - Activated
Infantry Division Militia Anti-Tank Weapons - 1
Militia Light Artillery - 1
Militia Small Arms - 1
Militia Support Weapons- 1
1 Infantry Practical 0.7
Infantry Theory 0.3
1918 Infantry Theory Infantry - Activated
Guards - Activated
Jungle Warfare Equipment Infantry Anti-Tank Weapons - 2
Infantry Small Arms - 2
Infantry Support Weapons - 2
Light Artillery - 2
4 Land Combat Experience 0.7
Grand Battleplan Doctrine 0.3
1939 Grand Battleplan Doctrine Infantry - Jungle: Attrition -1
Marine - Jungle: Attrition -1
Mountain - Jungle: Attrition -1
Paratroopers - Jungle: Attrition -1
Marine Infantry Infantry Anti-Tank Weapons - 2
Infantry Small Arms - 2
Infantry Support Weapons - 2
Light Artillery - 2
3 Infantry Practical 0.6
Infantry Theory 0.3
Land Combat Experience 0.1
1937 Infantry Theory Imperial Guards - Activated
Marine - Activated
Motorised Infantry Cavalry Anti-Tank Weapons - 3
Cavalry Light Artillery - 3
Cavalry Small Arms - 3
Cavalry Support Weapons - 3
3 Mobile Unit Practical 0.6
Mobile Unit Theory 0.3
Armour Practical 0.1
1938 Mobile Unit Theory Motorised - Activated
Motorised A-A - Activated
Waffen SS - Activated
Mountain Infantry Infantry Anti-Tank Weapons - 1
Infantry Small Arms - 1
Infantry Support Weapons - 1
Light Artillery - 1
3 Infantry Practical 0.7
Infantry Theory 0.3
1918 Infantry Theory Alpini - Activated
Chasseurs Alpins - Activated
Gurkhas - Activated
Mountain - Activated
Mountain Warfare Equipment Infantry Anti-Tank Weapons - 2
Infantry Small Arms - 2
Infantry Support Weapons - 2
Light Artillery - 2
4 Land Combat Experience 0.7
Human Wave Doctrine 0.3
1936 Human Wave Doctrine Alpini - Mountains: Attrition -1.5%, Attack +10%, Defence +10%
Chasseurs Alpins - Mountains: Attrition -1.5%, Attack +10%, Defence +10%
Guards - Mountains: Attrition -1%
Gurkhas - Mountains: Attrition -1.5%, Attack +10%, Defence +10%
Imperial Guards - Mountains: Attrition -1%
Infantry - Mountains: Attrition -1%
Marine - Mountains: Attrition -1%
Mountain - Mountains: Attrition -1.5%, Attack +10%, Defence +10%
Paratroopers - Mountains: Attrition -1%
Rangers - Mountains: Attrition -1%
Waffen SS - Mountains: Attrition -1%
Night Fighting Equipment Radio Technology (Industry technology) 10 Infantry Practical 0.6
Infantry Theory 0.3
Land Combat Experience 0.1
1944 Infantry Theory Alpini - Night: Attack +10%
Chasseurs Alpins - Night: Attack +10%
Guards - Night: Attack +10%
Gurkhas - Night: Attack +10%
Imperial Guards - Night: Attack +10%
Infantry - Night: Attack +10%
Marine - Night: Attack +10%
Mountain - Night: Attack +10%
Paratroopers - Night: Attack +10%
Rangers - Night: Attack +10%
Waffen SS - Night: Attack +10%

Note, while appearing on the Infantry tab, Mechanized Infantry is located in the data file for Armour technology.

Amphibious Warfare Equipment currently affects Guards. It is most likely a bug, with the bonus intended for Imperial Guards, which unlike Guards are activated by the Marine Infantry technology.

Scaled Techs[edit]

Maximum level of 12

Name Prerequisite Difficulty Research Bonus Start Year First Offset Additional Offset Knowledge on Completion Effects
Assault Weapons Engineer Brigade 3 Infantry Practical 0.6
Infantry Theory 0.3
Superior Firepower Doctrine 0.1
1939 1940 2 Infantry Theory Engineer - Soft Attack +0.2, Hard Attack +0.2, Fort: Attack +10$, Forest: Attack +1%, Jungle: Attack +2%, Urban: Attack +2%
Bridging Equipment Engineer Brigade 3 Infantry Practical 0.6
Infantry Theory 0.3
Spearhead Doctrine 0.1
1939 1940 2 Infantry Theory Engineer - River: Attack +5%, Movement +5%
Cavalry Anti-Tank Weapons 0 Mobile Unit Practical 0.6
Mobile Unit Theory 0.3
Artillery Practical 0.1
1918 1934 2 Mobile Unit Theory Cavalry - Hard Attack +0.1, Piercing Attack +0.5, Maximum Speed -0.01
Cavalry Light Artillery 0 Mobile Unit Practical 0.5
Mobile Unit Theory 0.3
Artillery Practical 0.2
1918 1934 2 Mobile Unit Theory Cavalry - Toughness +0.4, Maximum Speed -0.03
Cavalry Small Arms 0 Mobile Unit Practical 0.6
Mobile Unit Theory 0.3
Human Wave Doctrine 0.1
1918 1934 2 Mobile Unit Theory Cavalry - Soft Attack +0.5
Cavalry Support Weapons 0 Mobile Unit Practical 0.6
Mobile Unit Theory 0.3
Militia Practical 0.1
1918 1934 2 Mobile Unit Theory Cavalry - Defensiveness +0.5, Maximum Speed -0.02
Improved Security Units 1 Infantry Practical 0.7
Infantry Theory 0.3
1939 1942 3 Infantry Theory Military Police - Suppression +2
Infantry Anti-Tank Weapons Infantry Division 1 Infantry Practical 0.6
Infantry Theory 0.3
Artillery Practical 0.1
1918 1936 2 Infantry Theory Alpini - Hard Attack +0.25, Piercing Attack +1
Chasseurs Alpins - Hard Attack +0.25, Piercing Attack +1
Guards - Hard Attack +0.25, Piercing Attack +1
Gurkhas - Hard Attack +0.25, Piercing Attack +1
Imperial Guards - Hard Attack +0.25, Piercing Attack +1
Infantry - Hard Attack +0.25, Piercing Attack +1
Marine - Hard Attack +0.2, Piercing Attack +0.5
Mechanized - Hard Attack +0.25, Piercing Attack +1
Motorized - Hard Attack +0.25, Piercing Attack +1
Mountain - Hard Attack +0.2, Piercing Attack +0.5
Paratroopers - Hard Attack +0.2, Piercing Attack +0.5
Rangers - Hard Attack +0.25, Piercing Attack +1
Waffen SS - Hard Attack +0.25, Piercing Attack +1
Infantry Support Weapons Infantry Division 0 Infantry Practical 0.6
Infantry Theory 0.3
Superior Firepower Doctrine 0.1
1918 1936 2 Infantry Theory Alpini - Defensiveness +0.8
Chasseurs Alpins - Defensiveness +0.8
Guards - Defensiveness +0.8
Gurkhas - Defensiveness +0.8
Imperial Guards - Defensiveness +0.8
Infantry - Defensiveness +0.8
Marine - Defensiveness +0.8
Mechanized - Defensiveness +0.8
Motorized - Defensiveness +0.8
Mountain - Defensiveness +0.8
Paratroopers - Defensiveness +0.8
Rangers - Defensiveness +0.8
Waffen SS - Defensiveness +0.8
Light Artillery Infantry Division 1 Infantry Practical 0.5
Infantry Theory 0.3
Artillery Practical 0.2
1918 1936 2 Infantry Theory Alpini - Toughness +0.6
Chasseurs Alpins - Toughness +0.6
Guards - Toughness +0.6
Gurkhas - Toughness +0.6
Imperial Guards - Toughness +0.6
Infantry - Toughness +0.6
Marine - Toughness +0.6
Mechanized - Toughness +0.6
Motorized - Toughness +0.6
Mountain - Toughness +0.6
Paratroopers - Toughness +0.6
Rangers - Toughness +0.6
Waffen SS - Toughness +0.6
Militia Anti-Tank Weapons 0 Militia Practical 0.6
Militia Theory 0.3
Artillery Practical 0.1
1918 1934 2 Militia Theory Militia - Hard Attack +0.1, Piercing Attack +0.5
Partisans - Hard Attack +0.1, Piercing Attack +0.5
Garrison - Hard Attack +0.15, Piercing Attack +0.5
Militia Light Artillery 0 Militia Practical 0.5
Militia Theory 0.3
Artillery Practical 0.2
1918 1934 2 Militia Theory Militia - Toughness +0.1
Partisans - Toughness +0.1
Garrison - Toughness +0.1
Militia Small Arms 0 Militia Practical 0.6
Militia Theory 0.3
Human Wave Theory 0.1
1918 1934 2 Militia Theory Land Fort - Activated
Militia - Soft Attack+0.3
Partisans - Soft Attack +0.3
Garrison - Soft Attack +0.4
Militia Support Weapons 0 Militia Practical 0.6
Militia Theory 0.3
Infantry Practical 0.1
1918 1934 2 Militia Theory Underground Resistance - Activate
Militia - Defensiveness +0.5
Partisans - Defensiveness +0.5
Garrison - Defensiveness +0.5
Small Arms Infantry Division 0 Infantry Practical 0.6
Infantry Theory 0.3
Grand Battleplan Doctrine 0.1
1918 1936 2 Infantry Theory Alpini - Soft Attack +0.6
Chasseurs Alpins - Soft Attack +0.6
Guards - Soft Attack +0.6
Gurkhas - Soft Attack +0.6
Imperial Guards - Soft Attack +0.6
Infantry - Soft Attack +0.6
Marine - Soft Attack +0.6
Mechanized - Soft Attack +0.6
Motorized - Soft Attack +0.6
Mountain - Soft Attack +0.6
Paratroopers - Soft Attack +0.6
Rangers - Soft Attack +0.6
Waffen SS - Soft Attack +0.6